KrisM - 08 August 2010 10:22 AM
the PS3 Eye Multicam is the older version of the API, in the newest version the settings are exposed via the API which you can find more details about here: http://codelaboratories.com/research/view/cl-eye-muticamera-api
Following is what i found in CL-eye multicamera api:
// camera parameters
typedef enum
{
// camera sensor parameters
CLEYE_AUTO_GAIN, // [false, true]
CLEYE_GAIN, // [0, 79]
CLEYE_AUTO_EXPOSURE, // [false, true]
CLEYE_EXPOSURE, // [0, 511]
CLEYE_AUTO_WHITEBALANCE, // [false, true]
CLEYE_WHITEBALANCE_RED, // [0, 255]
CLEYE_WHITEBALANCE_GREEN, // [0, 255]
CLEYE_WHITEBALANCE_BLUE, // [0, 255]
// camera linear transform parameters
CLEYE_HFLIP, // [false, true]
CLEYE_VFLIP, // [false, true]
CLEYE_HKEYSTONE, // [-500, 500]
CLEYE_VKEYSTONE, // [-500, 500]
CLEYE_XOFFSET, // [-500, 500]
CLEYE_YOFFSET, // [-500, 500]
CLEYE_ROTATION, // [-500, 500]
CLEYE_ZOOM, // [-500, 500]
// camera non-linear transform parameters
CLEYE_LENSCORRECTION1, // [-500, 500]
CLEYE_LENSCORRECTION2, // [-500, 500]
CLEYE_LENSCORRECTION3, // [-500, 500]
CLEYE_LENSBRIGHTNESS // [-500, 500]
}CLEyeCameraParameter;
There is no camera-position or overlap in the CLEyeCameraParameter, so how does it stitch two images?