Upcoming CL-Eye SDK Feature List
Posted: 09 February 2010 02:20 PM   [ Ignore ]
Administrator
Avatar
RankRankRankRank
Total Posts:  585
Joined  2009-09-17

Here is the list of some of the features added to the upcoming CL-Eye SDK release:

- Added camera red LED access API

- Added three additional camera modes for a total of five supported operation modes:

  CLEYE_MONO_PROCESSED  - returns monochrome camera image processed with linear/non-linear transforms
  CLEYE_COLOR_PROCESSED - returns color camera image processed with linear/non-linear transforms
  CLEYE_MONO_RAW      - returns unprocessed monochrome camera image
  CLEYE_COLOR_RAW    - returns unprocessed color camera image
  CLEYE_BAYER_RAW    - returns unprocessed camera image directly from the sensor (Bayer pattern)

- Added sub 1fps frame rate selection for large exposure times (up to 10 seconds @ VGA). This could be useful for applications that acquire images in almost complete darkness, for example the astronomy use.

- The capture in QVGA mode now goes all the way up to 187fps!!!

- Implemented extensive list of camera capture frame rates:

  QVGA resolution - 77 rates defined (0.26 - 187.35fps)
  VGA resolution - 133 rates defined (0.1 -  75.03fps)

- Added stereo vision C++ code sample (CLEyeStereoVision)

- Added camera capture latency measurement application code sample (CLEyeLatency)

AlexP

Profile
 
 
Posted: 09 February 2010 06:04 PM   [ Ignore ]   [ # 1 ]
Jr. Member
RankRank
Total Posts:  49
Joined  2010-01-15

Alex,
This is great!
Did I understand correctly that FPS could be set not discrete as it is today, but any in the range of available?
For example: would it be possible to set 70fps at 640*480? and/or 71fps?

Profile
 
 
Posted: 09 February 2010 10:07 PM   [ Ignore ]   [ # 2 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  585
Joined  2009-09-17

The FPS is actually discrete always. It is in fact a ratio and all the fps rates are derived from a common high frequency clock.
So therefore they are all fractions and not exact numbers.

Profile
 
 
Posted: 10 February 2010 10:44 AM   [ Ignore ]   [ # 3 ]
New Member
Rank
Total Posts:  23
Joined  2010-01-18

woohoo!

holy crap, i’m waiting ^^

Profile
 
 
Posted: 10 February 2010 09:20 PM   [ Ignore ]   [ # 4 ]
New Member
Rank
Total Posts:  5
Joined  2010-01-06

This is absurd, and very good news. At first I thought “187 fps isn’t possible”, but the datasheet for the sensor only says that the maximum is 60 fps for VGA, which means 187 fps at QVGA is within reason.

Having access to the Bayer image directly is also really nice.

Looking forward to the release smile

Profile
 
 
 
 


RSS 2.0     Atom Feed