고고티켓 #고고티켓 모바일상품권매입 모바일상품권현금화 모바일상품권현금교환 문화상품권매입 문화상품권현금화 문화상품권현금교환 도서문화상품권매입 도서문화상품권현금화 도서문화상품권현금교환 해피머니상품권매입 해피머니상품권현금화 해피머니상품권현금교환 카카오톡상품권매입 카카오톡상품권현금화 카카오톡상품권현금교환 원스토어상품권매입 원스토어상품권현금화 원스토어상품권현금교환 리니지m 리니지m거래소 리니지m대리결제 리니지m결제대행 신용카드소액대출 구글정보이용료결제현금화 휴대폰소액결제대출현금화 핸드폰소액결제대출현금화 #모바일상품권매입 #모바일상품권현금화 #모바일상품권교환 #문화상품권매입 #문화상품권현금화 #문화상품권현금교환 #도서문화상품권매입 #도서문화상품권현금화 #도서문화상품권현금교환 #해피머니상품권매입 #해피머니상품권현금화 #해피머니상품권현금교환 #카카오톡상품권매입 #카카오톡상품권현금화 #카카오톡상품권현금교환 #원스토어상품권매입 #원스토어상품권현금화 #원스토어상품권현금교환 #리니지m #리니지m거래소 #리니지m대리결제 #리니지m결제대행 #구글정보이용료결제현금화 #휴대폰소액결제대출현금화 #핸드폰소액결제대출현금화 #신용카드소액대출
]]>I have bought two activation codes for the ps3 camera as well as their drivers, but now I cannot code in Java with them.
I have managed to run the code I want in c++ but I need to do so in Java (Eclipse). So when I see how the c++ application is running I see that it loads the CLEyeMulticam.dll from SYSWOW64.
Meanwhile, in Java I am getting the infamous:
(1) Could not find the CLEyeMulticam.dll
(2) Could not find the CLEyeMulticam.dll
(3) Could not find the CLEyeMulticam.dll (Custom Path)
Exception in thread “main” java.lang.UnsatisfiedLinkError: cl.eye.CLCamera.CLEyeGetCameraCount()I
at cl.eye.CLCamera.CLEyeGetCameraCount(Native Method)
at cl.eye.CLCamera.cameraCount(CLCamera.java:113)
at cameratest0.Testv0.cams(Testv0.java:29)
at cameratest0.Testv0.main(Testv0.java:22)
When I explored the source code, I noticed that the .jar is looking for the dllpathx32 and dllpathx64, and the one I am manually entering. Which obviously fails to load.
So I know it is not a problem with the DLL’s because it loads in Visual Studio. And that it is trying to load the DLL from the paths it has been told to in the source code. The custom path I am entering is the one that Visual Studio aims to when it loads the applications there.
I really could use some orientation here. It is helpless that the latest SDK’s released lack the CLEyeMulticam DLL’s. I have even downloaded old SDK’s with no luck.
Any ideas?
]]>I tried to run my application on another computer by moving all of the DLLs but the application doesn’t detect any cameras.
Thanks
]]>I’m trying to get multicamera working in Unity based off of the SDK examples but I’m running into trouble with classes that are using windows only DLLs such as InteropBitmap (System.Windows.Interop) and Imaging (System.Windows.Media).
I was wondering if there was an alternative way of writing it so it does not use InteropBitmap and Imaging. There may be more classes like this but right now I’m just trying to work through camera Create function.
Thanks,
]]>I’m trying to run the CLEyeLatency example from the SDK, and it fails on CLEyeCreateCamera method - some exception in the CLEyeMultical.dll, when calling RtlFreeHeap.
I have compiled the code in Visual Studio 2013 (in case it does matter).
BTW, CLEyeGetCameraCount returns 0, while actually I have one or two cameras connected. And I did not activate the cameras with Device Manager - do I need to activate prior to running the examples?
Thanks!
Michael
When i try to load the resulting dlls (libpsmoveapi.dll, libpsmoveapi_tracker.dll and CLEyeMulticam.dll) into Unity, it will not work at all, though. It claims it can’t load the libpsmoveapi_tracker.dll, but i know from previous encounters with that message, that it actually can’t load one of the dependencies of lipsmoveapi_tracker.dll - the message just does not reflect that.
I am pretty sure i could resolve this by linking CL-Eye statically instead of as a DLL. But the SDK - to my knownledge - only includes files for dynamic linking.
Is it possible to get a statically linkable version of CL-Eye?
]]>CLEYEMULTICAM_API CLEyeCameraInstance CLEyeCreateCamera(GUID camUUID, CLEyeCameraColorMode mode, CLEyeCameraResolution res, int frameRate);
It will save a lot of time for other people .
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