PS3 Eye as WebCam Scrambles within 2 minutes
Posted: 10 February 2010 03:03 PM   [ Ignore ]
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Hi i have been using the PS3 Eye as a web-cam for about 2 months now.
Well i should actually say attempting to use it because usually after about 2 minutes of use it starts to scramble like old TVs
I have included pics as to what this looks like on my computer

I have this problem in all apps that use the cam (AIM,Skype,ooVoo,Cl-Eye Test,Sony Vegas)

I am running Windows XP SP3 fully updated x86 Edition

Ive tried front and back usb ports and the DPC Latency always stays below 100

skypeProb.png

cleyetestProb.png

dpctest.png

any one know whats going on? plz help!

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Posted: 10 February 2010 08:55 PM   [ Ignore ]   [ # 1 ]
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Could you list your machine specs (CPU type and speed, RAM, Graphics card, etc.)?

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Posted: 10 February 2010 09:03 PM   [ Ignore ]   [ # 2 ]
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AlexP - 10 February 2010 08:55 PM

Could you list your machine specs (CPU type and speed, RAM, Graphics card, etc.)?

CPU = AMD FX62 Athlon 64 Dual Core (windsor core)
RAM = 2Gb Gskill ddr2 (2x1gb)
CPU Clock = 2900MHz
CPU Multi = 14x
Graphics card = ATI x1900 xtx 512MB
MB = Made by ECS - the KA3 MVP

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Posted: 10 February 2010 09:22 PM   [ Ignore ]   [ # 3 ]
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Do you get high CPU spikes when you run the CL-Eye Test app?
Can you try the following (in CL-Eye Test):

- Run at 320x240 @ 15fps
- Run at 320x240 @ 30fps
- Run at 640x480 @ 15fps
- Run at 640x480 @ 30fps

Which one works for you reliably? And what are the CPU usages are you getting with these?

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Posted: 10 February 2010 09:40 PM   [ Ignore ]   [ # 4 ]
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AlexP - 10 February 2010 09:22 PM

Do you get high CPU spikes when you run the CL-Eye Test app?
Can you try the following (in CL-Eye Test):

- Run at 320x240 @ 15fps
- Run at 320x240 @ 30fps
- Run at 640x480 @ 15fps
- Run at 640x480 @ 30fps

Which one works for you reliably? And what are the CPU usages are you getting with these?

They all work with the cpu churning below 20% of usage no considerable spikes above the norm and never 100% usage even with the problem coming and going on the screen

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Posted: 11 February 2010 12:11 PM   [ Ignore ]   [ # 5 ]
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coolestdude1 - 10 February 2010 09:40 PM
AlexP - 10 February 2010 09:22 PM

Do you get high CPU spikes when you run the CL-Eye Test app?
Can you try the following (in CL-Eye Test):

- Run at 320x240 @ 15fps
- Run at 320x240 @ 30fps
- Run at 640x480 @ 15fps
- Run at 640x480 @ 30fps

Which one works for you reliably? And what are the CPU usages are you getting with these?

They all work with the cpu churning below 20% of usage no considerable spikes above the norm and never 100% usage even with the problem coming and going on the screen

You are saying that they all work. So which one drops frames then?

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Posted: 11 February 2010 12:33 PM   [ Ignore ]   [ # 6 ]
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AlexP - 11 February 2010 12:11 PM
coolestdude1 - 10 February 2010 09:40 PM
AlexP - 10 February 2010 09:22 PM

Do you get high CPU spikes when you run the CL-Eye Test app?
Can you try the following (in CL-Eye Test):

- Run at 320x240 @ 15fps
- Run at 320x240 @ 30fps
- Run at 640x480 @ 15fps
- Run at 640x480 @ 30fps

Which one works for you reliably? And what are the CPU usages are you getting with these?

They all work with the cpu churning below 20% of usage no considerable spikes above the norm and never 100% usage even with the problem coming and going on the screen

You are saying that they all work. So which one drops frames then?

They all have the problem.
When they first start out it takes roughly about 2 minutes for the scramble to occur
If it has just happened and i restart the video it will take even less time
If i had the problem many times in a row it will happen almost immediately on restart of the video stream
So yes all of them have the problem

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Posted: 11 February 2010 12:47 PM   [ Ignore ]   [ # 7 ]
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You might have a problem with your USB controller on board. The images that you are seeing are caused by random USB packet drops. Since your CPU usage and DPC latency are low this is the only thing that I can think of that will cause this.

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