Hey everyone!
I’ve got a problem using 3 PS3 cameras with the CLEye SDK. Here’s what my setup looks like:
I use one cam for touch tracking in C++ (reactivision) and two more cameras in a Java OpenGL application. I did activate all 3 Cameras and I am using the correct dll-file. What happens now, is that all 3 cameras are recognized whereever I call CLEyeGetCameraCount() first, and no cameras are found in the respective other application afterwards. It doesn’t matter which program I start first.
I tried to only plug in the cameras needed for one application, start it, then plug in the rest and start the other one. This doesn’t work, because the camera(s) I plug in for the second app aren’t recognized properly (Device Manager shows a UUID of all zeros…). However, if I have them plugged in all at once, they are all displayed just normally.
Does anyone have an idea, what I could do to make the cameras work? It doesn’t matter how (plugging them in all at once or one after another for the different applications), I just need them to work :)
Help would be much appreciated!