KrisM - 08 August 2010 10:22 AM
the PS3 Eye Multicam is the older version of the API, in the newest version the settings are exposed via the API which you can find more details about here: http://codelaboratories.com/research/view/cl-eye-muticamera-api
Following is what i found in CL-eye multicamera api:
// camera parameters
typedef enum
{
    // camera sensor parameters
    CLEYE_AUTO_GAIN,            // [false, true]
    CLEYE_GAIN,                 // [0, 79]
    CLEYE_AUTO_EXPOSURE,        // [false, true]
    CLEYE_EXPOSURE,             // [0, 511]
    CLEYE_AUTO_WHITEBALANCE,    // [false, true]
    CLEYE_WHITEBALANCE_RED,     // [0, 255]
    CLEYE_WHITEBALANCE_GREEN,   // [0, 255]
    CLEYE_WHITEBALANCE_BLUE,    // [0, 255]
    // camera linear transform parameters
    CLEYE_HFLIP,                // [false, true]
    CLEYE_VFLIP,                // [false, true]
    CLEYE_HKEYSTONE,            // [-500, 500]
    CLEYE_VKEYSTONE,            // [-500, 500]
    CLEYE_XOFFSET,              // [-500, 500]
    CLEYE_YOFFSET,              // [-500, 500]
    CLEYE_ROTATION,             // [-500, 500]
    CLEYE_ZOOM,                 // [-500, 500]
    // camera non-linear transform parameters
    CLEYE_LENSCORRECTION1,      // [-500, 500]
    CLEYE_LENSCORRECTION2,      // [-500, 500]
    CLEYE_LENSCORRECTION3,      // [-500, 500]
    CLEYE_LENSBRIGHTNESS        // [-500, 500]
}CLEyeCameraParameter;
There is no camera-position or overlap in the CLEyeCameraParameter, so how does it stitch two images?