Hey,
I’m playing around with kinect and have a case where many threads need the data of kinect. Each thread (I guess 100 threads in total) is calling the getRGB32 function in a while-loop. So I have 100 threads and everyone is calling getRGB32 very often.
Because of the lag I had to set the waitTimeout to 0 and it works well but now I wonder if that could crash my kinect some time?
So is it important to set waitTimeout to a higher number or can I ask for data with no timeout and so often then I want with no risk?
I hope someone can help me or tell me where I can find some information about that?
Thanks!