Title |
Excerpt |
Author |
Date |
Total Comments |
Recent Comment |
CL-Eye SDK 1.6.4.0028 |
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AlexP |
01/27/13 |
0 |
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CL-Eye SDK 1.6.4.0028 |
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AlexP |
01/27/13 |
0 |
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CL-Eye SDK 1.6.4.0023 |
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AlexP |
01/23/13 |
0 |
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CL Eye Driver 5.3.0.0341 |
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AlexP |
12/06/12 |
0 |
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CL-Eye SDK 1.6.3.0339 |
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AlexP |
12/04/12 |
0 |
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CL-Eye SDK 1.6.3.0338 |
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AlexP |
12/03/12 |
0 |
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CL Eye Driver 5.2.0.0336 |
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AlexP |
12/01/12 |
0 |
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CL Eye Driver 5.1.1.0317 |
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AlexP |
11/13/12 |
0 |
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CL-Eye SDK 1.4.0.0230 |
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AlexP |
08/17/12 |
0 |
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CL Eye Driver 5.1.1.0177 |
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AlexP |
06/25/12 |
0 |
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CL Eye Driver 5.1.1.0176 |
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AlexP |
06/24/12 |
0 |
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CL Eye Driver 5.0.1.0528 |
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AlexP |
05/28/12 |
0 |
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CL Eye Driver 5.0.1.0520 |
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AlexP |
05/20/12 |
0 |
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CL-Eye SDK 1.3.0.1205 |
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AlexP |
05/07/12 |
0 |
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CL Eye Driver 5.0.1.0218 |
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AlexP |
02/19/12 |
0 |
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CL NUI Platform 1.0.0.1210 |
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AlexP |
12/11/10 |
0 |
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CL NUI Platform 1.0.0.1208 |
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AlexP |
12/09/10 |
0 |
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CL NUI Platform 1.0.0.1121 |
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AlexP |
11/21/10 |
0 |
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CL NUI Platform 1.0.0.1120 |
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AlexP |
11/20/10 |
0 |
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CL NUI Platform 1.0.0.1116 |
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AlexP |
11/16/10 |
0 |
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CL Studio Live 1.0.0.1017 |
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AlexP |
10/18/10 |
0 |
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CL Eye Driver 4.0.2.1017 |
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AlexP |
10/17/10 |
0 |
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CL-Eye SDK 1.2.0.1008 |
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AlexP |
10/08/10 |
0 |
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CL-Eye Driver 4.0.2.1005 |
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AlexP |
10/05/10 |
0 |
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CL-Eye SDK 1.2.0.1005 |
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AlexP |
10/05/10 |
0 |
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CL-Eye SDK 1.1.0.0509 |
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AlexP |
05/08/10 |
0 |
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CL-Eye SDK 1.1.0.0508 |
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AlexP |
05/08/10 |
0 |
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CL-Eye SDK 1.1.0.0507 |
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AlexP |
05/07/10 |
0 |
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CL-Eye Driver 4.0.1.0501 |
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AlexP |
05/01/10 |
0 |
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CL-Eye Driver 4.0.1.0217 |
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AlexP |
02/17/10 |
0 |
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CL-Eye Driver 4.0.1.0215 |
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AlexP |
02/15/10 |
0 |
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CL-Eye SDK 1.1.0.0220 |
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AlexP |
02/14/10 |
0 |
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The CL Eye Platform SDK C++ Sample |
SyntaxHighlighter.all() The C++ Sample This C++ sample uses the CL-Eye Multicam API that is the part of our Platform SDK. For the in-depth details regarding CL-Eye Multicam API read this article. Below is the C++ sample console mode application as included with the SDK. For the sake of simplicity we… |
AlexP |
01/02/10 |
0 |
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Introduction to CL Eye Multicam C++ API |
SyntaxHighlighter.all() CL-Eye Multicam API This latest version of the CL-Eye Platform SDK contains the updated CL-Eye Multicam API provides developers the ability to individually and independently create and control each camera on their system. The framework is built around modularized approach. The CL-Eye Multicam exposes… |
AlexP |
12/31/09 |
0 |
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CL Eye Platform SDK Overview |
Put general Platform introduction... Explaination of 2 difference driver and sdk downloads... screenshots of sample app (including flash stuff) Actionscript 3.0 API C#/WPF API C++ API Java/Processing.org API http://codelaboratories.com/research/view/cl-eye-muticamera-api http://codelaboratories.com/research/pview/cl-eye-platform-flash-sample http://codelaboratories.com/research/view/cl-eye-platform-cpp-sample http://codelaboratories.com/research/pview/cl-eye-platform-csharp-sample http://codelaboratories.com/research/pview/cl-eye-platform-java-sample |
AlexP |
12/31/09 |
0 |
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Introduction to CL Eye Platform C# API |
SyntaxHighlighter.all() Many of you asked us how can you use this camera in your applications, besides the existing implementation of PS3Eye DirectShow filter, we developed the PS3EyeLib as well. This SDK library lets you get full access to the PS3Eye camera and allows you to configure the camera and grab… |
AlexP |
12/31/09 |
0 |
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PS3Eye - Not your typical webcam |
Introduction The Sony PS3Eye is a great USB camera. Besides high resolution and image quality, this camera features unusually high frame capture rate for the device of this kind. This device is made to be used in various real-time image processing and object tracking applications. Therefore, I wouldn't call it… |
AlexP |
12/27/09 |
0 |
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The PS3Eye Multicam Driver |
SyntaxHighlighter.all() Note this article was depreciated on 12-29-2009 - Read about new version here... After a lot of testing and optimization of the internal driver code, we are ready to release the first version of the CL-Eye multicam driver. For your reference, below is the diagram of the internal components… |
AlexP |
12/20/09 |
0 |
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PS3Eye Disassembly & IR Filter |
After playing with the software part and getting PS3Eye to capture under Windows, we decided to see how difficult is to remove the IR blocking filter from the lens of this camera. This tutorial is only for experienced users who are interested in using the PS3Eye camera for computer vision… |
AlexP |
12/18/09 |
0 |
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Bypassing UAC/Firewall via process spoofing |
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AlexP |
10/10/09 |
0 |
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Sony’s PS3 Eye Multicam Driver |
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AlexP |
09/27/09 |
0 |
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PS3Eye DirectShow Filter |
We have put together a first version of the DirectShow capture filter for PS3Eye camera. This will allow us to use this great camera in various Windows applications (assuming they are compatible with DirectShow system) including TouchLib for use in multitouch applications. Also we made single PS3EyeSetup application that will… |
AlexP |
04/08/09 |
0 |
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PS3Eye B3.04.06.1 and B4.04.27.1 Firmware Differences |
The analysis of the differences between B3.04.06.1 and B4.04.27.1 firmware revealed that the only difference between them is the reported amount of power that the device consumes. This information is stored in configuration descriptor in the camera’s EEPROM. The B3.04.06.1 version reports 10mA and B4.04.27.1 reports 500mA. This change is… |
AlexP |
02/09/09 |
0 |
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PS3Eye Camera SDK for use in your own applications |
SyntaxHighlighter.all() Note this article was depreciated on 12-29-2009 - Read about new version here... Many of you asked us how can you use this camera in your applications, besides the existing implementation of PS3Eye DirectShow filter, we developed the PS3EyeLib as well. This SDK library lets you get full access… |
AlexP |
12/31/08 |
0 |
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Dual IR Laser, Firefly MV, TouchLib running @ 112fps + TouchLib Speed/CPU Fix !!! |
Today we got the Firefly MV B/W camera from PGR we also added second IR laser to the original LLP setup. This eliminates finger occlusions that were present in my previous single laser setup. This eliminates finger occlusions that were present in my previous single laser setup. I took some… |
AlexP |
12/18/08 |
0 |
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MacBook Rev. F Audio Skipping in Vista Analisys and Solution - Part 2 |
In a previous post we talked about reducing the DPC latency in order to prevent frequent audible clicks and audio skipping. The solution was to fix the CPU affinity in the KbdMgr.exe file. This resulted in great reduction of DPC latency of the system. The Problem However, I noticed that… |
AlexP |
12/18/08 |
0 |
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PS3Eye - The OV538 Based (Version B4.04.27.1) |
This newer version of the PS3Eye camera features less parts. In this version Sony removed the GL850A USB2.0 hub thus greatly simplifying their design. Check here if you want to see the internals of the older version of this camera. Here you can see the OV538 USB 2.0 camera controller… |
AlexP |
10/12/08 |
0 |
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MacBook Rev. F Audio Skipping in Vista Analisys and Solution - Part 1 |
Last week I got the latest Apple's 13.3" MacBook Rev. F. (aluminum unibody model) This is an amazing looking laptop, and is one of the fastest performing laptops out there. I decided to have dual boot OS and installed Vista and Apple's BootCamp. This is an amazing looking laptop, and… |
AlexP |
09/08/08 |
0 |
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PS3Eye Camera TouchLib, DirectShow and more… |
Note this article was depreciated on 12-29-2009 - Read about new version here... We are pleased to announce the new release of the PS3Eye driver. The camera code had been completely rewritten from the ground up. The driver now uses Microsoft’s WinUSB driver. We decided to go this route since… |
AlexP |
09/01/08 |
0 |
|
PS3Eye Camera on Windows |
Well boys and girls, I’ve been working hard last few weeks to make this great camera work under Windows. As you may seen it before, here are the specs: - 4 channel audio input:16 bits/channel, 48kHz, SNR 90db - 56º or 75º Field of View zoom lens - 2.1 F-stop,… |
AlexP |
07/15/08 |
0 |
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