PS3Eye driver for array microphone audio (Win 7, & ~Vista)
Posted: 07 January 2010 09:37 PM   [ Ignore ]
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I read on one forum that someone hooked Audacity up to his PS3Eye and was able to read 4 different audio streams with your driver, @ http://www.rrfx.net/2009/11/ps3-eye-4-channel-audio-tests-on-ubuntu.html , it made me think about array microphones articles I read from microsoft like http://www.microsoft.com/whdc/device/audio/MicArrays.mspx .

These things made me wonder if the amazing things your driver has done for multi-touch will extend to the unique microphone array that the ps3 eye also has built in. Combining the technology of audio and video into the foundation api now can also be pushed with the same hardware.  Imagine a room with a couple of these in key locations should be all the hardware necessary to track blobs with the sound the blobs are making, in a virtualized multi-user gui and the entire wall is interactive and ....  whew, started going overboard.  It would be neat though.

Here are my questions…

Does the driver parse the info correctly to allow for Windows 7 microphone array to work properly?

Have you ran the microphone array validation tool, http://www.microsoft.com/whdc/device/audio/MicArray_tool.mspx ?

Is this level of audio already considered in the foundation, (which would make me just a ranting idiot) ?

Anyway, thanks.

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Robert L. Sawyer III

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Posted: 08 January 2010 07:52 PM   [ Ignore ]   [ # 1 ]
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sawyeriii - 07 January 2010 09:37 PM

I read on one forum that someone hooked Audacity up to his PS3Eye and was able to read 4 different audio streams with your driver, @ http://www.rrfx.net/2009/11/ps3-eye-4-channel-audio-tests-on-ubuntu.html , it made me think about array microphones articles I read from microsoft like http://www.microsoft.com/whdc/device/audio/MicArrays.mspx .

These things made me wonder if the amazing things your driver has done for multi-touch will extend to the unique microphone array that the ps3 eye also has built in. Combining the technology of audio and video into the foundation api now can also be pushed with the same hardware.  Imagine a room with a couple of these in key locations should be all the hardware necessary to track blobs with the sound the blobs are making, in a virtualized multi-user gui and the entire wall is interactive and ....  whew, started going overboard.  It would be neat though.

Here are my questions…

Does the driver parse the info correctly to allow for Windows 7 microphone array to work properly?

Have you ran the microphone array validation tool, http://www.microsoft.com/whdc/device/audio/MicArray_tool.mspx ?

Is this level of audio already considered in the foundation, (which would make me just a ranting idiot) ?

Anyway, thanks.

The CL-Eye Driver is the video driver only. The audio part of the camera is already recognized by Windows. You should use standard DirectShow to capture audio from the PS3Eye mic array. This is interesting concept and we are planning on implementing the audio component in the CL-Eye SDK that given the PS3Eye’s camera fixed dimensions will be able to detect the direction of the audio source in relation to the camera.

AlexP

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Posted: 11 January 2010 06:57 PM   [ Ignore ]   [ # 2 ]
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I decided to put my money where my mouth was and got the ps3 eye.  After buying the eye, I downloaded and tried to install the driver, but it keeps returning an immediate error that states “A referal was returned from the server”. Do you know anything about this problem?

Running Win7 x64 Ultimate, on Intel 965 mobo.

Update: Works great with the newer drivers, thanks.

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Robert L. Sawyer III

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Posted: 30 May 2010 04:56 PM   [ Ignore ]   [ # 3 ]
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AlexP - 08 January 2010 07:52 PM
sawyeriii - 07 January 2010 09:37 PM

I read on one forum that someone hooked Audacity up to his PS3Eye and was able to read 4 different audio streams with your driver, @ http://www.rrfx.net/2009/11/ps3-eye-4-channel-audio-tests-on-ubuntu.html , it made me think about array microphones articles I read from microsoft like http://www.microsoft.com/whdc/device/audio/MicArrays.mspx .

These things made me wonder if the amazing things your driver has done for multi-touch will extend to the unique microphone array that the ps3 eye also has built in. Combining the technology of audio and video into the foundation api now can also be pushed with the same hardware.  Imagine a room with a couple of these in key locations should be all the hardware necessary to track blobs with the sound the blobs are making, in a virtualized multi-user gui and the entire wall is interactive and ....  whew, started going overboard.  It would be neat though.

Here are my questions…

Does the driver parse the info correctly to allow for Windows 7 microphone array to work properly?

Have you ran the microphone array validation tool, http://www.microsoft.com/whdc/device/audio/MicArray_tool.mspx ?

Is this level of audio already considered in the foundation, (which would make me just a ranting idiot) ?

Anyway, thanks.

The CL-Eye Driver is the video driver only. The audio part of the camera is already recognized by Windows. You should use standard DirectShow to capture audio from the PS3Eye mic array. This is interesting concept and we are planning on implementing the audio component in the CL-Eye SDK that given the PS3Eye’s camera fixed dimensions will be able to detect the direction of the audio source in relation to the camera.

AlexP

Hi! Audio components are very interested. When will be available to purchase?

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